Giant Squid Studios

apr 2024 - sept 2025

senior vfx artist


Responsible for the visual-design and implementation of all vfx and vfx-related shaders and technology, including environment, gameplay and cinematics.

Singularity 6

jan 2021 - apr 2024

senior vfx artist / technical artist


As vfx artist, responsible for visual-design and implementation of vfx and vfx-related shader and technology for the environment, gameplay, creatures, world events, and some cinematics. As a tech artist, responsible for creating workflow for many vfx-related unreal workflows, as well as customize-able vfx systems for better implementation and maintenance for world designers. Also occasionally run in-studio tutorials and how-to for other team members who are interested in vfx.

Giant Squid Studios

nov 2019 - oct 2020

senior vfx artist


Responsible for vfx visual design and implementation for all boss combat gameplay, boss combat environment and some cinematics.

Tangent Games

(Tangentlemen)

sept 2017 - apr 2019

senior vfx artist / technical artist


As senior VFX/technical art, responsible for creation of a fully customizable snow weather system that ties in all weather features such as snow, wind, fog, camera adjustment, clothing, and footprints. Also responsible for integrating World Machine terrain generation system into Unreal 4, and setting up workflow and scripts for converting WM output into Unreal 4 biom, fauna, and landscape materials. Additional responsibility also includes supporting all games by injecting life and energy to static worlds, and maximizing the impact of combat and weapon systems with all available VFX techniques.

Reload (Google Stadia) [canceled]

Vikarus (Google Stadia) [canceled]

Nitto Information Kiosk (Kiosk)

Wolves of Winter (PS4) [canceled]

HyperKinetic

apr 2017 - sept 2017

senior artist


As the sole artist, responsible for overhauling all 3D lighting and 2D sprites for better visual clarification, and adding life and animation to static art. Also support UI with VFX for navigation and reward highlights.

Epic Tavern (Steam)

Skydance Interactive

(The Workshop)

oct 2007 - apr 2017

founding partner / art director / lead vfx artist


As art director, our team shipped next-gen version of The Evil Within and 24 PvE maps of Armored Warfare by creating and maintaining a schedule with little over-time requirement from the team. With particular focus on constant and open communication with our team, our partners, and publishers, as well as staying faithful to the original art direction of the projects.

As lead vfx and technical art, we r&d next-gen graphic features to expand visual capability available for game designers and artists on new platforms. We also created new workflows and tools to help art team efficiency and maintain game performance. In addition, supported all games by injecting life and energy to static worlds, and maximizing the impact of combat and weapon systems with all available VFX techniques.

Torpex Games

oct 2006 - jul 2008

senior artist


As the sole artist, designed and created all art assets for the game, including vfx, sprites, Live Arcade themes and marketing materials.

Treyarch / Activision

aug 1998 - oct 2005

art director / lead senior vfx artist


As art director, we shipped Spider-Man 2 by balancing between game design’s physical-swinging needs, new open-world-streaming requirements, and maintaining the film’s artistic vision.

As senior/lead vfx, also supported all games by injecting life and energy to static worlds, and maximizing the impact of combat and weapon systems with all available VFX techniques.

EA Sports Triple Play 2000 (N64)

Farsight Studio

may 1998 - jul 1998

3D artist


Modeled football stadiums and polished supporting art assets.

EA Sports NCAA Football ‘99 (PC)

JVC Digital Arts

dec 1996 - feb 1998

3D modeler / animator


Modeled characters and environment for children’s game. Also storyboard and animated cinematics introducing various job descriptions to young children.

Univ. of Pennsylvania

School of Medicine

sept 1994 - aug 1996

research specialist


Investigated the mechanism of chemo drug cisplatin’s effect on HMG1/2 proteins, in order to explore new options to increase efficiency in killing cancer cells.  Also explored the topology of NMDA receptors, in effort to discover effective ways to shut-down neuron during brain stroke event to prevent neuron cell death.  Research results were described in 4 articles and published in medical journals.

Skills

Tools

particle system (niagara scripting), shader(node-based, some hlsl), lighting, modeling, non-character animations, UI, scripting (Unreal Blueprint, Unity C#), common workflow, pipeline, and optimization techniques.

Unreal 5.x/4.x/3.x, Unity 5.x, id tech 5, various proprietary game engines. 3D Studio Max, Photoshops, After Effects, Substance Designer, EmberGen, C#, perforce

Education

Univ. of Pennsylvania

1990 - 1994

Bachelor of Arts

Sunny Hills High School

1986 - 1990

Majors

Biology

Biological Basis of Behavior

Minors

Chemistry

Psychology